As usual, any bugs encountered please report them here. *Audio: crash if try to open hex editor b/c passing HiRom offsetĪs is the case with releases containing several additions, there is always the possibility of new bugs surfacing. *Audio: score vscrollbar not staying put when writing music *Nearly all editors asking to save during close even after saving *Some problems with new history logging format, dragging objects *Never removed header after save b/c romLength not being updated *Audio: loop start value now divided by 9 for greater precision *Image drawing code now safer and much faster *Audio: can now adjust sample rel freq by half/full pitch amount *Sprites: crash if moving through sequences while clicking sometimes *Monsters: ignoring user-set "Do Nothing" for "Do 1 of 3" commands *Monsters: ignoring user-set target in "If target affected" commands *Mini-games: crash if edit tilemap b/c reading from null levels form *Levels: crash when toggle layers, try to redraw tilemod maps b/c null *Levels: rapidly ctrl+clicking tiles to select in tileset creates lag *Levels: deleting selection in solid mod not saving to undo history *Levels: crash if drag solidity tile & solid mods enabled but no mods *History: crash if using mouse/keyboard at same time in listboxes *Dialogue: not reading pointer when compressing/saving menu palettes *Audio: only set percussive pitch if reading notes when MML importing *Audio: score viewer shouldn't be enabled if sound effect loaded *Sometimes crashed when creating selection because of dash offset *Dialogue: palette for disabled menu items (dark blue) now editable *Selection marching ant timers no longer run infinitely in background *Restore elements node "Main Title" renamed to "Intro" *Now allows user to load any ROM file, with a warning An NPC packet editor has been added, and the drawing selection box has a new, nicer look. v3.18.0 has additional undo/redo support for battlefields, world maps, and battle scripts. V3.19.0 is primarily a bugfix it's release is exactly 5 years to date from Lazy Shell's initial release in January 2009. You can view screenshots of the editor and watch videos of hacks made with LAZY SHELL from the editor's home page In addition, it also includes a help database and a project manager to help organize a full hack project. These elements include allies, battle animations, attacks, spells, sound effects, music, battlefields, dialogues, fonts, effects, events, formations, items, shops, level/location maps, the main title, menus, the mine-cart maps, monsters, sprites, world maps, and more. NET application written in the C# programming language which is capable of editing a wide range of elements within the Super Mario RPG (US) ROM image file. (NOTE TO USERS: should this board for any reason be inaccessible at any time in the future, please use this thread to follow editor updates and post bug reports.)ĭownload LAZY SHELL v3.19.0 | Visit LAZY SHELL's home page | View LAZYSHELL Help Database
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